

After reviewing the images, the dentists subjectively rated the cinematic-rendered images higher.īut volume rendering also may produce images that are sharper and have better contrast. Ridley, AuntMinnieEurope staff writerįebru- Although clinicians may prefer the photorealistic presentation of cinematic rendering, volume rendering also has discernible benefits in CT scans of the facial skeleton, according to research published online on 9 February in Annals of Anatomy.Ī team of researchers from the University of Zurich in Switzerland led by Tobias Steffen had 10 dentists view 10 cases of CT or conebeam CT exams reconstructed with cinematic rendering or volume rendering. You can use non-rendered frames to do some additional CPU-intensive work such as heavy math operations, loading assets or spawning prefabs.Volume rendering receives boost in CT scans of facial skeleton By Erik L. OnDemandRendering.willThisFrameRender This simply tells you if the current frame will be rendered to the screen. But bear in mind that this is an estimate and not a guarantee your application may render more slowly if the CPU is bogged down by work from other things such as scripts, physics, networking, etc. The estimate is determined using the values of OnDemandRendering.renderFrameInterval, Application.targetFrameRate, QualitySettings.vSyncCount and the display refresh rate.

OnDemandRendering.effectiveFrameRate This property gives you an estimate of the frame rate that your application will render at. For example, if you set Application.targetFrameRate to 60 and OnDemandRendering.renderFrameInterval to 2, only every other frame will render, yielding a frame rate of 30 fps. It allows you to get or set the render frame interval, which is a dividing factor of Application.targetFrameRate or QualitySettings.vSyncCount, to define the new frame rate. OnDemandRendering.renderFrameInterval This is the most important part. The on-demand rendering API consists of only three properties in the namespace UnityEngine.Rendering. Machine learning or AI applications: Reducing the amount of work the CPU devotes to rendering may give you a little bit of a performance boost for the heavy processing that is the central focus of your application.Performance management: If you want to manage power usage and device thermals to maximize battery life and prevent CPU throttling, particularly if you are using the Adaptive Performance package, you can adjust the rendering speed.Static content: You can lower the frame rate in applications where the content is static for much of the time, such as automotive user interface (UI).During such times, you can lower the frame rate to prevent unnecessary power usage and prolong the battery life. Turn-based games (e.g., chess): Turn-based games have periods of low activity when users think about their next move or wait for other users to make their move.If you render menus at a lower frame rate, you will still receive input during a frame that is not rendered, allowing you to reduce power consumption and to keep the device temperature from rising to a point where the CPU frequency may be throttled, while keeping a smooth UI interaction.
Render boost full#

Here are some example scenarios of when you may want to lower the frame rate:
